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 [Advanced] Faux-Senshi: Sailor Mariner [Ready for Review]

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Sailor Uranus
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Sailor Uranus

Outer Senshi Admin  Roleplay Director

Title : Oh, you mean you DON'T have an Elephabulous? Shame.
Posts : 13368
Join date : 2011-09-15
Age : 35
Location : NE Texas


[Advanced] Faux-Senshi: Sailor Mariner [Ready for Review] Empty
PostSubject: [Advanced] Faux-Senshi: Sailor Mariner [Ready for Review]   [Advanced] Faux-Senshi: Sailor Mariner [Ready for Review] I_icon_minitime21st October 2018, 5:38 pm

Advanced Character Profile

Character Name: Hisakawa Mariko 久川  真理子
Name meaning:
Gender: Female
Age and Date of Birth: 15, Sept 23 (Virgo)(Equinox)

Used Canons: Iron Tokyo/Moonless Sky setting

Appearance:
[Advanced] Faux-Senshi: Sailor Mariner [Ready for Review] Xpxk4aSMariko doesn't fuss much with her appearance - she's got better things to do: projects to work on, programming bugs to track down and stomp, parts to find and organize and somehow make work in her overall plans and designs - making sure her hair looks nice is completely back-burner priority - or even right off the stove. Nevermind styles, bobbypins, curlers, straighteners, or even hair dryers - the only thing she needs her black hair to be is out of her face, which she mostly manages by pinning back her bangs or trapping them on the other side of a pair of welding goggles. She's contemplated shaving it all off, but her dad likes it - says it reminds him of her mother - and she couldn't do that to him, so it stays. Curly, bouncy, annoying as it is, it stays. Once she attempted to let it grow long enough to catch it up in a ponytail, but she couldn't stand the in-between period so off it came, just like that, back to just below bob-length (actual bob length had it tickling her jaw and that would not do).

Her face is open and has an oval shape; she has a small, button-nose and lips that were neither full and luxurious nor thin. Her skin is more tan than pale, and she has a dusting of freckles on her cheeks and across her nose. Her eyebrows have never been shaped or plucked, but the upper line is rather defined nonetheless (sometimes... the welding goggles are a little too low). She has light colored eyes that some would say were grey, others could call pale blue, but Mariko isn't one to give anyone too long to look at them. Her grandmother has near the same color eyes as she, as does her aunt on her father's side, so she doesn't really consider them anything odd.
She has a medium build kept fit by being in constant motion; she's strong - or, strong enough as not to require help when she's building things, which is a must for her. She's self-reliant, after all - she doesn't need anybody sticking their nose into her projects until she's finished with them and ready to show them off. Or just smugly use them around other people. Ha ha ha ha haaa. The one thing about her physical appearance that can be used to push Mariko's buttons is her height. She has, consistently, since kindergarten, been the shortest person in her year by up to an entire head and shoulders smaller than the tallest of the class. She hated it. Especially the "who's talking?" "game" where they pretended not to hear her because the top of her heat was below eye- or chin-level. When she was 6 she even created "tall shoes" that she wore to school that, at a push of a button, would release a spring system that expanded to make her 20 cm taller, and she could jump even higher if she needed to! Which made punching the tall guys satisfying - rocket propelled Mariko dispenses justice! She may have been born small, but through science she is a giant! ... While she was, of course, reprimanded for physical violence, she was invited to take part in the middle school engineering club, and threw all of her enthusiasm into those projects from that day forward. 

When around middle school the other girls shot up when puberty hit, she was left behind. When the boys sprung up a year or two later, she was left completely behind. While she is fifteen years old, she is only 149 cm (4'11") tall, fitting in with the 11-year old crowd rather than her average 157cm (5'2") tall peer. While she personally doesn't mind it all that much - being smaller allows for more mobility around her creations - she's still sensitive to it being brought up in teasing or mocking fashions.

Mariko's average attire - outside of school - is geared towards function and comfort. She's most often wearing either t-shirts or tank tops beneath either denim overalls (with useful things stuffed into that front pocket) or coveralls (with the top tied at her waist depending on the activity). A constant in her outfits (sometimes even at school) are her double-lens goggles. With easy, breathable fabric for a comfortable fit around her head and soft leather padding for around both eyes, the durable bronze goggles are outfitted with two different dark colored lenses, one filter meant simply as sunglasses, the other for welding, and, combined, they create the perfect naptime light level: no light level. Her preferred footwear is either none at all (when working - her toes are flexible enough to pick things up off the floor if she drops something) or brown ankle boots, which she wears with her school uniform.

Appearance pic and TLDR version:

Personality:
Mariko is... a bit of a loner. It's not that she dislikes people, she just has other things to do - other ways to occupy her time - and if there is no purpose to a relationship, no common goal, she finds it difficult to bond with other people. She doesn't like to waste time on "niceties" or "shooting the breeze", she'd rather get straight to the point, find the most succinct solution, and keep moving. Puzzles - whether literal or metaphorical - keep her interest, and talking about the weather or interpersonal gossip are not in any way a puzzle. In school she's either well sought after for a team or project, else avoided like the plague, depending on the project and the other people involved. When working with others, if she's interested in the topic she'll jump in immediately with a thousand ideas, pick one, divvy out jobs and hold everyone to her standards until the project is complete, and still has been known to completely redo the work at the last second if it's not up to her standard, else - if the topic is not of her liking - provide no assistance in choice or presentation style, though she will do exactly what her project role is in the time frame allotted to her. She's extremely capable, just hard to motivate without twisting things to fit her interests, and not many people care to do that or have reason to try to do that. Mariko likes her social life this way - streamlined, organic, with very few hiccups. ... though, sometimes, it can be a little lonely. 

She is incredibly intelligent with an extremely high IQ; she skipped a grade early on and takes higher level courses in math, science, and engineering, though is in remedial Japanese and History as they don't hold her interest. In those classes, she stays afloat by keeping her hands busy - when she's bored she has to keep her hands moving to pay attention, otherwise she falls asleep in moments. She used to carry a tool kit and build little things, but when that became too distracting to her classmates (as tiny robot animals tend to do), she has taken up cat's cradle as a way to occupy her digits while she listens to teachers go through lessons, though sometimes distractedly does origami and makes those little animal robots out of paper rather than scrap materials. If allowed a computer, she'll create programs or hack systems mindlessly while she listens.

Her personality is a little spitfire; she can be quite sarcastic when she feels like she isn't being listened to or understood, is not afraid to yell to be heard (she's short, it comes with the territory), rolls her eyes frequently and has a habit of talking back to people who haven't earned her respect. However, she is also honest and straightforward, loyal and determined, and when she sets her mind to something she will make it work, no matter how much frustration she goes through to get to that end. When extremely pissed, (usually at her projects, as she hasn't gotten close enough to other people to let them get under her skin like that) she takes anger naps. Just sits down, props up her feet, flips down both filters on her goggles, crosses her arms and conks right out with a scowl on her face. When she wakes up she's usually better - the anger having turned to diamond determination and her subconscious has usually eureka!'d its way to some sort of solution to try next, and away she goes. It's like pressing the reset button. 

While she's never really had a friend before, she's close to her father and wants to do him proud, and has a male cousin a few years older than she that she enjoys working with and playing with - his name is Tomoyo, and he is paralyzed from the waist down and relies on old tech to move freely. Sometimes the old tech breaks and he's stuck in his wheelchair; one of Mariko's very first experiences with tools was in fixing the motor of his exoskeleton, and one day she wants to create a new system for him from the ground up, but she needs better materials and wants a more organic system to work with. Tomoyo occasionally spends nights in Mariko's workshop, listening to music and her muttering to herself over her projects.

general traits:

Any Unique Abilities/Skills:

  • Skilled inventor, engineer, and mechanic; if it’s got moving parts, she can figure out how it works, how to fix it, and how to make it work better
  • High IQ
  • Hacker / Programmer - what, like it’s hard? She eats code for breakfast and in her spare time. Real life objects excite her more, but she has to keep her hands busy so why not reprogram?


History:
Mariko's mother died soon after she was born, so she was raised by her father and grandmother, though her aunt's family was always close. Her family is moderately wealthy: her father, as a heliophysicist stationed at the Wall, provides a steady income for them that keeps them from having to live in the center of Iron Tokyo, but they weren't in one of the newer annexes, either. "Comfortable", is how he describes their lifestyle in one of the larger residential buildings nearer to the Wall, but being able to afford not only their residence but also support his aging mother with a caretaker, send Mariko to one of the private schools outside the center of the city, and afford to rent a workshop for Mariko to play around in meant that they were more "comfortable" than many. His solar research projects have granted him access to facilities built into the wall and he is an instrumental member of the team that monitors the gamma ray emissions to determine the strength of the radiation shield over Iron Tokyo.

When Mariko was old enough to mind herself she would often visit the wall to see her father, though spent most of her time looking out over the wasteland outside the city, her imagination taking her places that she was not allowed to go. No one could go outside - it was too dangerous. You would be scorched, be irradiated, be swept up in an incoming tsunami or lost in an unexpected quake, and yet still she wanted to get out there. She wanted to ride over the dunes, soar above the wastelands, explore the world beyond the wall! She just... needed to find a way out. Through innocent questions posed to her father and through crafty scavenging in random districts around Iron Tokyo, Mariko managed to put together her first "excavation" equipment when she was ten and, as a small little thing that was normally seen around the area anyway, managed to actually make it outside for the first time one night later that year. She had only had to hack a few minor surveillance systems - it hadn't taken long to learn how to do that.

There was no climate control. There was no dome to filter out the radiation. There was no pavement, no carefully-pruned trees, no metal, just... wastes, as far as the eye could see. Nothing - just nothing - and she loved it. There had to be more out there, just waiting to be discovered, and no one else was doing it! She spent hours out there, only to come in with a head full of ideas for machines she could build to get around faster. Sure, she could just build abike, but that was boring and she'd have to put a roof over it anyway to filter out the harmful radiation, and a bike would need to be powered by her, which means she'd be limited in how fast and how far she could go based on her own limits, and with science, there were no limits. Immediately her workshop started turning to test vehicles, among other things, and she was determined to go as far as she could on whatever means she could. She'd continue doing her engineering projects, but her primary focus, using whatever time she could devote to it, was the Lunar Cycle.

She thought the name was clever, and hadn't seen a motorcycle with a crescent shape to it, but the crescent could provide the stability for a globular solar filter while still affording maximum visibility, and honestly she could just fake the project for being a "history piece" on Lunar transportation - one of those history lessons that stuck is that they used to walk around on the moon. This would've been better. It took her a long while to get the parts and get it all working; the basic model not so much, but she didn't want just basic, she wanted something that did more than just zoomed around. Regardless, she tested the Lunar Cycle out for the first time when she was 12, having managed to slip outside with the vehicle in pieces and assemble it at night, then fix it, then fix it again, and finally get it running and away she went. The feeling was indescribable; she only knew she had go more, to drive farther, see more of it - and that meant upgrades.

For the next three years she put together systems to upgrade her Lunar Cycle, making it more durable and streamlined, making the motor quieter, finding new tires that would handle the sand and dirt better. She put together programs and computer screens so she could have displays for radiation levels, temperature, air pressure, and others, beyond normal gauges for the bike itself, and, on top of that, even had a clock. ... she forgot it in one of the models. ANYWAY she did tests during the night and, once she was fairly certain her filters would be strong enough, left it out during the day to see what the levels would be like and, after more tweaking and retesting, got it good enough for her to survive a trip. So, when she was 14 she put together a fake overnight school request, had her father sign it, put together a realistic-sounding answering message in case he called after her, and was off. She drove all night, heading in a single direction for as far and as long as she cared. She found ruins lit by moonlight, explored them and brought back things she hadn't seen before that could be useful - or just look cool - and took shelter during the brightest parts of the day, then drove back and returned like nothing had happened.

Only it had, and she was hooked.

Now 15, she schedules her own overnight trips about once a month, foiled only when a tsunami comes around or a stronger solar storm hits. She loves it, and if she had her choice, her career would be scavenger, because it sounded cool and she was fairly certain that there was stuff out there that they could use in here, and she could be the one to get it.

random notes:
Other Noteworthy Facts:

Storyline Specific Information: HC Event - Moonless Sky
Moonless Sky:

Source: N/A

Quote :
Faux-Senshi Information

Senshi Name: Sailor Mariner
Realm(s) of Influence: Technology
Henshin/Transformation Phrase: Mariner Matrix, Activate!
Senshi Fuku: 
[Advanced] Faux-Senshi: Sailor Mariner [Ready for Review] M8PsJBD -
 Mariner Symbol; 

Powers:

  • Mercurial Creation - A matrix of soft blue light surrounds Sailor Mariner and a schematic for an object she desires appears in front of her in her augmented reality visor . Using the schematic and her AR gloves, she pulls objects out of the air and assembles them to create a three-time use item. Complex offensive items take one turn to build.
    Items available to date: Blaster Bazooka (complex); crowbar (simple)
  • "Hack" and Slash - Using her augmented reality headset and gloves, she pinpoints a computer-controlled object (like fancy cars or any automated device~) and by pointing at it, sends a hacking sequence via wifi to "brainwash" the item into mindlessly attacking (or pestering) whatever enemy Mariner sends it towards. One directive and it's done unless she uses the ability again; once objective is complete it resumes its original state/purpose.

Weapons or Magical Items:

  • LUNA Mariner Pager - a modified pager-looking device that transforms her into Sailor Mariner when it reads her fingerprint.
  • Sapphire Heirloom - a small sapphire ring given to her by her grandmother; they share the same birthmonth, so her grandmother gifted her their birthstone as a present when she turned 14. Etched into the stone is a symbol she never really noticed or looked twice at as she wears the ring on a chain around her neck rather than on her finger. The stone resonates with the LUNA transformation system.
  • Augmented Reality Headset - an old-fashioned (if they're being completely honest) computer headset that slips over her head and fits over her eyes like the first consumer VR headsets from way back when; this one, however, is augmented reality, so rather than blocking natural light and projecting its own, it simply lets light in and displays readings on the visor. Think Google Glass, but in surround~ To make it cute, it's got little Mercury symbols on either side of the headband.
    Uses: Mercurial Creation and "Hack" and Slash targeting.
  • Augmented Reality Gloves - thick blue gloves with tech joints form over her hands; they allow for manipulation of augmented reality devices and can be used to target remote hack objects.

Guardian: N/A

RP Sample:
Prompt:
She had been outside when it happened. Outside the Wall. She had been straddling the cycle at the top of a dune recently formed by a windstorm that had picked up earlier that day but had calmed to nothing by nightfall to let her out; the spherical filters were gathered around the crescent, giving her an unobstructed view of Iron Tokyo and the moon overhead, the entire scene stark and glittering with thousands of lights, both manmade and stellar. She was wondering how far she'd have to go to get away from Iron Tokyo's glow when she saw it - something glittering in the night sky. A shooting star! She smiled, watching it approach, not so romantic as to make a wish but not wanting to miss a second of it either... even as it continued well beyond where it should have burned up. ... even as it looked blue rather than the typical fiery red. Even as -- her eyes grew wide and she flinched as it came right for her, but she didn't shut her eyes - not even as it hit her in the chest and... disappeared?!

In disbelief, she patted herself down but found nothing - no space rock, not even space dust - and sighed. She wasn't that tired, right? Scowling, she shook her head and saw something glimmering nearby; without delay, she dismounted the cycle, walked through the shifting sands and knelt to pick it up, examining it closely as she returned to her vehicle, straddled the seat again, leaned over the bars and flipped it around in her hand. She hadn't seen anything exactly like it, but it had a cracked display of some sort that, through the static and refraction of the broken glass, seemed to be showing blue prints for something. With a few deft taps and adjustments, a hologram jumped up, as fuzzy and jumpy as the screen itself, but clearly showing schematics for something or other before the whole system went dark. It had a few input jacks and, determined now that she needed that upgrade on her bike, too, she decided to take it back to her workshop and see what she could make of it. That it survived this long was insane, it had to be trying to show her how to build something really cool; she just had to recharge it, fix it up, and see what it was.

In the early hours of the morning a day later, she finally got it working again, and it showed her the blueprints. It looked almost straightforward? So she called in sick to school and started working on it on her workbench, finding the right tools, putting together a simple chip and soldering it all into a neat little package, surrounding it in the way that the blueprints outlined - she even had to go out to get the find the right parts for the casing to make it all work. What was weird is that whenever she tried to skip a step, else follow the instructions in a different way, the hologram pulsed at her, like it was displeased, and she had to do it correctly to make it stop. When finally it was finished, she had.... no idea what it was. It looked like... ... something??
she'd seen in history at some point. Anyway, it didn't do anything so nuts to that - except the device kept flashing at her with a new blueprint, almost exactly the same as the last, and wouldn't let her power it off or anything so, feeling a little ridiculous to be bossed around by some ancient wacko program, she nevertheless built that one. And the next. And the next. Tomoyo thought she was crazy when he visited later that night, but, heck, she thought she was crazy at that point. Making ridiculous broken things for a computer program that yelled at her in lights when she didn't do what it wanted. Ha. And she had a fever. Cool. Delusional inventing, that was hilarious.

After the fourth device, she passed out and had the weirdest dream about controlling a giant hologram and making... something? She was in a skirt, which was weird, but not as weird as the little computer talking to her in her dream. She didn't remember what it said or anything, but upon waking she quickly looked it over and found a busted audio jack, silently thanking her subconscious for logging that one away, and was determined to go looking for a replacement part later -- only MISTER BLINKEY would have no part in that, no~, she had to make more broken devices. But she'd sleep, first.

The next two days - after getting in trouble for playing hooky and having to stay after school and getting fussed over by her grandmother and her grandmother's caretaker for looking sick - had her building more of them, but after the #th, the little computer finally chilled out, which was great, because Mariko's body was about to go AWOL on her. She was sick, she needed to sleep for a week, but she was still determined to find that missing piece. ... just after another night's rest, not that she figured it'd be all that restful considering the weird dreams. It wasn't that they were bad dreams - they were pretty cool? Just... not restful.

Her plan to go out the next day was ruined when she awoke to school being canceled due to a large chunk of the eastern Wall being missing.

The Wall.

Missing.

Despite her own forays outside, the notion still gave her chills. She knew how dangerous it was out there, and now to know that part of the city was just open to it? To the elements, to the climate, to the sunrise and ocean and who knows what else? Iron Tokyo was supposed to be safe. If she got into trouble out there, she knew it was always there, impenetrable.

Only now it wasn't.

The sudden reports of an illness spreading through the city only made her feel worse about all of it. She had been sick before the Wall opened, but she had gotten sick after being outside the Wall, and now it was open and people inside were getting sick and she was so close to being 100% certain there was some foreign contaminant responsible for it, a contaminant that had been safely kept out via the wall, that she was nervous enough to want to go to the hospital the television recommended to get checked out. Hers was probably in an advanced stage and they could study it better - she just... didn't need to tell them why it was advanced. Determined, and with her family's blessing and relief that she was taking herself down there, she left for Iron Tokyo General Hospital, taking the weird gadget and it's broken companions -- it started blinking at her again when she tried to leave without the ridiculous things -- with her so she could pick up the audio jack it needed.

So, with pockets filled with useless devices and a small bag with a "new" jack in it, Hisakawa Mariko checked herself into the hospital as a patient suffering from the new sickness going around.


Last edited by Sailor Uranus on 6th November 2018, 1:21 pm; edited 2 times in total
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Sailor Uranus
Outer Senshi Admin
Roleplay Director

Sailor Uranus

Outer Senshi Admin  Roleplay Director

Title : Oh, you mean you DON'T have an Elephabulous? Shame.
Posts : 13368
Join date : 2011-09-15
Age : 35
Location : NE Texas


[Advanced] Faux-Senshi: Sailor Mariner [Ready for Review] Empty
PostSubject: Re: [Advanced] Faux-Senshi: Sailor Mariner [Ready for Review]   [Advanced] Faux-Senshi: Sailor Mariner [Ready for Review] I_icon_minitime28th October 2018, 3:26 pm

But for the uniform specifics and the final number of Faux-Senshi she made transformation devices for, Mariko is ready for review!
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[Advanced] Faux-Senshi: Sailor Mariner [Ready for Review]

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