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 [Advanced] Sailor Clio (WIP)

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Huitzil
Star Seed

Huitzil

Star Seed

Posts : 24
Join date : 2018-07-26

[Advanced] Sailor Clio (WIP) Empty
PostSubject: [Advanced] Sailor Clio (WIP)   [Advanced] Sailor Clio (WIP) I_icon_minitime17th August 2018, 9:24 am

Advanced Character Profile
 
Character Name: Utskho Ts'igni

[Georgian, just means "alien book". Used Georgian instead of Greek to reinforce she is a weird outside observer.]

Gender: Female
Age and Date of Birth: Physically and psychologically, she's in her early 20s, but chronologically, she's more like 130. By the amount of mental time she's experienced, she might be a billion years old. Judged by her home tree, she was born in autumn. The alien zodiac she was born under is closest to Scorpio.
Used Canons: Manga, plausibly deniable anime, Greek myth
Appearance: Light green skin, pointy ears, neon pink hair that fades to neon blue. TBD

Personality: Outgoing, charming, always ready with a funny story to tell. Because almost all of her socialization came from watching ghosts, there are social niceties she has no idea she doesn't understand (like how many questions about someone's past is too many), and just barrels through them. Sometimes too slow to react to danger, or doesn't treat danger as pressing, until she realizes "Oh wait, this is happening right now, isn't it?" Many features of someone who has spent far more time with fictional people than real ones, even though in her case they are real and just died a while ago.

Her firmest conviction is that everyone deserves to be remembered. Everyone deserves a chance to tell their side of the story. And the future should know about it. People's stories should never die, for nobody is dead until they are forgotten -- no hero, and no villain, deserves to be forgotten. So she tells funny stories from dead people's lives, so they'll be remembered as funny and memorable people, like they'd have wanted. So she leaves records everywhere for others to find: written, visual, time capsules of relics. So she heralds world-shaking, heroic deeds, and moments of personal significance. 




She knows more than anyone -- even Sailor Cosmos -- the enormity of the death and horror wrought by the forces of Chaos. She immerses herself into the histories of dead peoples, dead worlds, lives flayed short by Chaos. Her memory is flawless, and all those horrors are with her always.


And yet.


She is cheerful and optimistic. She doesn't think that bad outweighs good. If she spends a subjective decade with a group of phantoms, seeing their lives, seeing their triumphs, growing close to them even through the veil of the past, and then all of them are brutally obliterated by Chaos... Most of that time was pretty great! She got to see some very nice people, and has a chance to tell their story through their eyes. It ended really poorly, but that doesn't diminish how wonderful it was that these people lived -- and she's proud to have the chance to leave their story behind so others can meet them and come to like them, she's proud that she can tell others about them.


Does she have fears? Of course. She fears there are too many stories to tell and not enough time to tell them. That there are so many who will not be memorialized, that she can't or won't get to. When she can't sleep she wonders if she's a horrible 'person' because she is fighting Chaos instead of spending a hundred percent of her time memorializing the fallen, when that's literally what she was made for. But the enormity of the horror she has seen never seems to weigh her down, and she is confident history is a thing that we should take pride and power from, and that the future should be looked to with hope. 


Any Unique Abilities/Skills

"Ist'oria Recollection" - Utskho can know the history of an object or location by prolonged physical contact; this comes as a vision she can keep to herself or allow to be seen by others. If she was the kind of person who solved simple murders, she would be able to hold a bullet in her hand and see the entire murder play out before her eyes as if she was there. Too bad that's not what she's doing. 

She can use this to scry on a person's history if she has an article of clothing, often-used object, or piece of their body like blood or hair. The duration and scope of the scrying is contingent on Neptune and what would be appropriate to heighten dramatic tension instead of removing it.

"Ist'oria Restoration" - Utskho can restore an object or area ravaged by time to its previous condition. She dismisses the effect at will or when a few hours pass. Useful to see what a place was like, also useful if you need a broken thing not to be broken for a while. When she does this, she sees phantoms of the people who once used the place, behaving as they did in their normal lives.

"Ist'oria Recording" - Utskho conjures up a permanent record of something she's seen personally, seen with her powers, or heard about from others. Books are in her handwriting with non-decaying metallic pages, videos are self-playing holograms, monuments carry an impossible density of lore, but she's only had mixed success with those obelisks that beam knowledge right into your head.
 
History: Once upon a time there was a planet.

It was a pretty nice planet, a lot like the one you live on. The people there were proud of it. They were proud of a lot of things. They had great wealth and power and great pride. A very cruel woman came to their world one day, and said she would greatly reward whoever usurped the guardian of the planet. And many of them were proud, and powerful, and sought to have even more power. So they turned on their guardian, and they turned on each other. Maybe one of them got the reward! Maybe they didn't.

The cruel woman left them a gift. She planted a great tree, the Grand Despoiler, that would swiftly overwhelm and devastate their world, suck up all the air, and suck up all their lives. She was probably planning to come back for it after a while, but she never did. So it was just a big tree full of power, on a dead world with nobody, sitting around for a long time.

The tree started to think, as trees do when left alone so long. It felt very sad about what it had done. It felt very sad about all the people it had sucked up. It wished it had known what it was doing, so it could have stopped when it was smaller, and they could have played around it. But it couldn't undo what it did. It was so very lonely. 

So it made a child. It made a girl of its own wood and leaves and bark, and it named her Utskho. And it loved her as deeply as any tree ever loved a child, which is very deeply indeed. She played in its shade and boughs, she climbed its branches to sit and watch the moon, she measured how she grew by cutting little notches into it. She was very happy, and she was never lonely. She would press her face into the bark, and she would see all of the other times she had played on it.

But the tree was still very sad.

When she was old enough, the tree told her about the rest of the world. That people had once lived here, other people. That the tree had done them a great wrong it could never take back, no matter how much it wanted. And it told her of her important job: she must go forth into the ruins of their world, so they could be remembered. So the future would know who they were. The joys they found would not be lost.

And so she did.

She wandered the whole great world. The tree had given her powers, what it could, to see the past and leave its mark. She saw anger, and jealousy, and usurpation. But she also saw joy, creativity, love, exhilaration. She grew to love the people of this planet. She wept with sorrow that they would never know she loved them. But she wept with joy that after the monuments she had lain, any who came to this world would learn to love them as she did. 

Other Noteworthy Facts: For her formative years, the only food she ever ate was the fruit of the Great Despoiler. Just because nothing else is quite as good as that fruit doesn't mean she isn't very excited to try new foods -- she can't taste phantoms, and lots of what they ate looked very good! So she's very excited about trying food that came from a living civilization. And things that go with food, like bottles of sauce. And things that are organic but definitely are not food, like plastic and paper. She wants to be thorough!






The narration of her RP posts is what is being written in the Ist'oria Ts'igni, and if she prevents it from writing there will be blank spaces in the post. This might change if the book is taken away for an extended period that would prevent me from posting.
 
Storyline Specific Information
Lunar Chronicles, part VI:



Source


What She Brings To The Party: Sailor Clio's specialty is finding information. The extent of her ability to find information can be tuned based on what is around her and what she can get psychometric leads from. If the adventure doesn't lend itself to the gathering of information, she can also repair anything, like Josuke's Crazy Diamond. That ought to be useful once or twice.


What She Brings To The Story: Why is she cheerful? Why does she look to the past with a smile, and to the future with hope, when surrounded by so much death?

She's an extremely weird alien organism purposefully engineered to record the history of a dead world, so it would make sense that she be someone who wasn't overwhelmed by dark history and death. She has poor affective empathy and observing emotions doesn't let you really viscerally know what they are, so perhaps she can't fully grasp the enormity of what she witnesses. Perhaps a horrific event will force her to confront awful truths she is refusing to notice.

But she also has infinitely more information than Sailor Cosmos. She makes decisions based on that information, and those decisions are to be cheerful and look to the future with hope. Whatever she was made to do, she's seen more than you could ever dream of, and not only has none of it shaken her it's strengthened her resolve.

So out of the two of you, which one doesn't truly understand what's going on? Even if you think you know that answer, maybe finding it for sure has value. Maybe you'll be surprised. Maybe we both will.


 
Senshi Information


Senshi Name: Sailor Clio
Realm(s) of Influence: History, the past, the passing on of knowledge
Henshin/Transformation Phrase: "Sing in me, O Muse, of the tales of the past! Clio Cosmos Power, Make Up!"
Senshi Fuku:
Original Form:
Cosmos Form Option A:
Cosmos Form Option B::
Cosmos Form option contingent on what final costume is chosen.



Powers: As transformed Sailor Clio, she has all of her above Ist'oria abilities at maximum efficiency, as well as the standard suite of super strength and agility and such. While she is in battle, she is followed by a trail of phantoms that mimic her actions, each on a delay of a couple of seconds. 


Chaits’ere ist’oriis gverdebze! [Be cast into the pages of history!] Sailor Clio's ranged attack is invoked with this phrase; it's a thin bolt of yellow energy surrounded by a spiral of beige ribbon, that falls away and disintegrates after a couple of seconds. It's moderately powerful, on the Cosmos scale.


For sake of reference, we'll call that "History Etcher".


"History Etcher - Into The Past". She can attack from the present into the past. When she fires her Etcher attack from her own hand, she doesn't aim it for where her enemy is standing; she aims it for the phantom of where her enemy was standing four seconds ago. Striking the phantom deals damage to the opponent in the present (the attack passes harmlessly through their present body if she shoots it through them to hit their phantom). This makes the attack extremely precise, as it's absolutely impossible to dodge if she's been looking at you for four seconds.

"History Etcher - Out Of The Past" She can attack from the past into the present. She can command some or all of the phantoms following in her trail to fire their Etcher attacks at targets she points to, allowing her to focus fire on one or split fire between a larger number of small targets. These attacks are less damaging on their own, but added together are her most powerful move. The phantoms must be in position to attack (facing mostly the right way, not knocked down, etc). She can't fire her own attack when she does this, she can only point to targets.

What she cannot do is attack from the present to the present. This makes her very, very bad at dealing with ambushes or sudden changes in the tactical situation: if she wasn't facing the right way a few seconds ago, and you weren't visible a few seconds ago, she's incapable of attacking you and you are probably about to punch her in the face. She also deals poorly with being punched in the face, since in melee she can't see where to aim her past attack or where her present-attack will be coming from.

Anything killed by her attack becomes a statue of iridium-tungsten alloy with a plaque and nameplate she can fill in after the battle. It doesn't interfere with any type of resurrection, but it ensures that anyone who falls in battle with her is memorialized by a monument that won't corrode, won't deform, won't break, and can't be salvaged or defaced by any primitive civilization until well after they have the ability to understand its significance. 
 
Weapons or Magical Items:

  • Ist'oria Ts'igni: This gigantic book is always hovering near her, unsupported, with a quill pen endlessly scratching words onto its infinite supply of metallic pages (quietly, thankfully). It records every single thing Utskho has ever done or experienced, and when she dies, it will fling itself into space, never to rot or decay, to be picked up by a future civilization. While it is in her possession, Utskho has flawless eidetic memory. Sometimes she is looking into the book, objects to how it phrased something, and makes it strike out a previous sentence and write a new one. 




Guardian: The tree probably doesn't count.
 
RP Sample:


Last edited by Huitzil on 21st August 2018, 9:32 am; edited 5 times in total (Reason for editing : expanded)
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[Advanced] Sailor Clio (WIP)

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