wow my notifications of this thread got buried so far deep xD
Totally subbed to your channel now! Have you made any more progress on the game since last Oct?
SelectedLime375
Pyramidal Crystal
Posts : 46 Join date : 2018-05-22
Subject: Re: [MM] SelectedLime375's LEGO Sailor Moon Projects 10th February 2019, 11:59 am
Brit-chan wrote:
wow my notifications of this thread got buried so far deep xD
Totally subbed to your channel now! Have you made any more progress on the game since last Oct?
Thanks! I've been reworking the input so it works with a gamepad. I just finished reworking the character select today. Next up is adding a second "player". It won't be control-able yet, I'm just working on the mechanics for now. Once I've got that done I'll post another video update.
Also woo-hoo, we made it to 2 pages!
SelectedLime375
Pyramidal Crystal
Posts : 46 Join date : 2018-05-22
Subject: Re: [MM] SelectedLime375's LEGO Sailor Moon Projects 24th February 2019, 9:27 am
Base mechanics for the second player and gamepad input are now setup. I've updated the HUD for the players to better match LEGO games. The HUD also changes based on whether the player is active or not. I've also updated the model for the coins and they rotate now.
The camera has been updated so if follows both players. The players are "tethered" to each other, so they are limited in how far away they can move from each other. I grew up playing the first LEGO Star Wars and LEGO Batman video games, so I'm using some of the older LEGO game mechanics like the player tether, which kept both players on the screen.
Changelog:
* Add gamepad input * Character select circle updates with the player color in the character select menu * Character name flashes when you switch characters * Reworked the camera for two players * Players are now tethered to each other * Player HUD code consolidated * Updated player HUD position to better match LEGO games * Added coin to player HUD /updates with the color of the last collected coin * Updated HUD for inactive player * Updated the models for coins/coins now rotate * Coins collected by inactive-player count towards active player's total * Made a debug mode
Bugs Fixed * Made it so player can't get more health than their starting health * Fixed bug where damaging the player changed their heart sprite
Brit-chan
Senior Member Small Lady Emeritus
Title : Queen of the Cat Kingdom Posts : 23236 Join date : 2011-06-23 Age : 36 Location : Lafayette, LA
I love seeing the progress you're making! I don't remember if I've (or someone else) has asked, but did you plan to make a full story that follows the SM story? Or maybe covers one season or something?
Cosmos-Hime
Moderator
Title : ミ☆ GC's official Sailor Cosmos! ミ☆ Posts : 12832 Join date : 2014-11-14 Age : 31 Location : ¯\_(ツ)_/¯
I love seeing the progress you're making! I don't remember if I've (or someone else) has asked, but did you plan to make a full story that follows the SM story? Or maybe covers one season or something?
Sorry for the absence guys, work has been crazy busy. I still haven't decided quite how I'll split up the story. I like how the LEGO Batman game split up ideas from the movies between the levels. That one had 5 levels per hub. If one hub was a season, then the first four levels could each be for a Negaverse general and then the 5th would be Queen Beryl. Doing it that way splits it up nicely, but doesn't give much room for all the different Youma.
Cosmos-Hime wrote:
ooooooh! This keeps looking better and better! What game engine is it going to run on?
Thanks! I'm making this in Unity3D.
I've actually had an important mechanic worked out for a while, but I want to finish an animation before posting it. Once I get time to do the animation, I'll make another video of the changes.