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 Killing the Wiseman.

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Boromonokli
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Boromonokli

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PostSubject: Killing the Wiseman.   Killing the Wiseman. I_icon_minitime4th March 2013, 2:30 pm

According to the Sailor Moon Roleplaying Game and Resource Book, the Wiseman's statted as having 50 health points. For comparison, Sailor Mercury has 55, Mars 75, and Jupiter is statted with a whopping 90 points. Why is he so hard to kill that it took two silver crystals plus everyone else to take him out? Well, he's got some tricks specialised to counter senshi attacks (using his dark attack), plus he's got a hefty 120 points positive energy deflection. Per turn. And if you fail to overkill hik into -20 hp, he'll be back like Arnold Schvarzenegger and shoot back.

Senshi attacks deal approx. 60 damage on this level

But, he has nothing against neutral, or dark aligned attacks. Those that " only" need to deal more than 70 points to win.

(tomorrow: attributes, weapons, and GM to pull this off with.
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Mayonnaise
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PostSubject: Re: Killing the Wiseman.   Killing the Wiseman. I_icon_minitime4th March 2013, 4:51 pm

I like how you use the RPG guide as a reference, but let's not forget it's a shoujo serie, not a video game ;D It doesn't have to make sense.
I think Wiseman himself is pretty weak. He is a mere afterimage of what he was when he was alive. However, as Death Phantom, the manga says his hatred merged him with the power of Nemesis itself, so I'm pretty sure he would be a hundred times stronger ^^
But I think he is weaker in the manga than in the anime.
In the manga, it took only a double Princess Halation of Moon and Chibi Moon, though powered with the crystal, and Chibiusa's very own newborn star seed, and Mamoru's energy.
In the anime, it took both crystals (Usagi's and NQS's. not Usagi's and Chibiusa's), plus all of the Inners powers to defeat him.
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Brit-chan
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PostSubject: Re: Killing the Wiseman.   Killing the Wiseman. I_icon_minitime4th March 2013, 6:11 pm

I'm not too sure what this has to do with the RP section though? You guys are talking about game mechanics... not really what this RP section is about.
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PostSubject: Re: Killing the Wiseman.   Killing the Wiseman. I_icon_minitime4th March 2013, 6:26 pm

Oops, i didn't see in which category this was posted!
Sorry Brit
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PostSubject: Re: Killing the Wiseman.   Killing the Wiseman. I_icon_minitime4th March 2013, 6:27 pm

I can move this thread but I'm not too sure where a good place would be for it. ^^\

Ok its in the General Sailor Moon section now. ^^
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Boromonokli
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PostSubject: Re: Killing the Wiseman.   Killing the Wiseman. I_icon_minitime7th March 2013, 2:36 pm

Killing the Wiseman. Wisema10
So here's the man, skeleton, lich, incarnation of chaos, whatever.

And he isn't a slouch if you look at him, and thus the stage is set for the army guys to kick his shiny pelvic bone back into the graveyard.

The RPG book: http://www.sendspace.com/file/1i0u1e

Now to base our characters: First, I've got to mention that the rules are loosely fit, and many of them are subject to the discretion of the GM. In case of the Special Attacks rule (non-senshi, non-knight, and non-negaverse), I assume that taking a special attack only increases the combat value if the special attack is used in battle, or that otherwise I don't attack better with a shotgun just because I've got an energy draining special attack, In other cases, I interpret them to work as they're written.

Second: Damage dealt in four ways:
Unarmed attacks: The attacker's attack combat value
Non-magical Armed attacks: The attackers ACV multiplied by the weapon's effectiveness(2-6)
Special attacks: ACV+Special damage

Special damages: Senshi attack:
Lv1: 10 dmg
Lv2: 30 dmg
Lv3: 60 dmg
Lv4: 90 dmg
Lv5: 120 dmg
Lv6: 150 dmg

Knight attack: 5 dmg/level, can negate attacks, stun, and do stuff on higher levels.

Dark attack: 10 dmg/level. Can be used against a senshi attack, in which case the dmg value is doubled for the comparison.

The combat value is not capped, but it can not increase chance of success beyond 11: an unmodified dice roll of 12 will always be a failure, and an unmodified roll of 2 a success. Attack combat value is calculated as (Body+Mind+Soul)/3, defense combat value is 2 points less than that.


With that hassle behind, let's get started:

First, the overall power of the character in terms of stat points (points to spend on the three stats: Body, Mind and Soul) and attribute points: 15 points for stats, and 20 points for attributes is considered to be an average level game. Sailor Mercury uses exactly that many, and gains 9 points to use from her character defects. Tuxedo Mask, widely considered weaker than any scout, uses 21 points for stats, and 30 points for character attributes, and gains 11(!) from his defects to distribute.

(He's similar to a bard though. Bit hardier than a sailor scout, a ton of utilities, inspiring presence, and a jack of all trades on the game mechanic side.)

Now I'm going for an average character: He was a UK soldier who fought in the gulf war, and finished his millitary service shortly afterwards, and traveled to Tokyo to study in the Azabu Institute of Technology, shortly after the emergence of Sailor V. Alas, he couldn't escape his fate, to take up arms again, as the dark kingdom, then the two aliens, and finally the four sisters and Rubeus attacked Tokyo again and again, and due to these extreme events, he was granted temporary membership in the japanese army, and access to supplies, such as a light machine gun (x5 weapon), and a Panzerfaust (x6).

Stats: Body 6 Mind 4 Soul 5 shows the improved strength and determination from training. Base ACV is 5, DCV is 3

Attributes:
Combat mastery 6: 12 points. +6 to both combat values.
Powerful mind 2: 2pts
Strong Soul 1: 1pt -->+1 CV due to stat increases

ACV: 12, DCV: 10

Extra attacks 1: 4pts

Modified stats: B6 M6 S6 ACV12 DCV10

---

And this is only the "alpha" template, far from being combat optimized. I haven't taken any defects, and have 1 point to spare, yet I'll beat Wiseman more times than he beats me. We're both 1 hit point wonders to the others, but I have two attacks, and better defense.
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Mayonnaise
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PostSubject: Re: Killing the Wiseman.   Killing the Wiseman. I_icon_minitime7th March 2013, 3:23 pm

In the manga, Dimande killed him with one hit. Wiseman himself is weak. It's his "real" self that is dangerous.
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PostSubject: Re: Killing the Wiseman.   Killing the Wiseman. I_icon_minitime7th March 2013, 3:34 pm

Kind of off topic, but I was wondering, is that book kind of a Sailor Moon D&D?
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Mayonnaise
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PostSubject: Re: Killing the Wiseman.   Killing the Wiseman. I_icon_minitime7th March 2013, 3:53 pm

Yes ^^ it's a ressource book for table RPGs. it was based on the dub, but it's still a great one. I wish I knew somebody to play that with -u- I often play D&D with friends, but none of them are really fond of SM.

I think Wiseman should have had two sets of caracs in the book, in order to make it coherent, Boro. One for Wiseman, and one for Death Phantom.
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PostSubject: Re: Killing the Wiseman.   Killing the Wiseman. I_icon_minitime7th March 2013, 9:51 pm

Yep! And the rules are based off of the Big Eyes Small Mouth table top RPG, I've never played them myself... but the book with all the youma in it was such an awesome resource!
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Augusta Nekochan
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PostSubject: Re: Killing the Wiseman.   Killing the Wiseman. I_icon_minitime8th March 2013, 6:11 am

It's be really cool to set this up to play online if possible. Maybe in a chat or something.
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Brit-chan
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PostSubject: Re: Killing the Wiseman.   Killing the Wiseman. I_icon_minitime8th March 2013, 10:09 am

That would be interesting! I've never tried playing a tabletop RPG online through chat before. I've played video game versions of D&D and the Forgotten Realms worlds though. ^_^
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Boromonokli
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PostSubject: Re: Killing the Wiseman.   Killing the Wiseman. I_icon_minitime8th March 2013, 2:19 pm

There's a sample adventure for a handful of people, called Find Riini. It's good for getting our feet wet. Definitely chat/skype material however.
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